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The campaign is based on the third edition of the board game, and will include both multiplayer and co-op play, allowing players to take control of either genestealers or Terminators. Each level is essentially a puzzle, whereby the player must determine the best configuration for his squad to get through the game’s tight corridors. The game is a turn-based strategy affair, with the player controlling a squad of Terminator Space Marines as they explore an abandoned spaceship. Suddenly, having the ability to actually make that game for real is a dream come true.” The team is currently 12 developers strong, ten of whom sit together in an office in Copenhagen (the sound and VFX folks work remotely from the UK and US). “Many years ago when we created our first Unity prototype for a turn-based strategy game, it was mimicking Space Hulk.
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“Space Hulk has always been the dream project,” says Thomas Lund, CEO of Full Control. Now with the license back in its hands, Games Workshop has hired developer Full Control to make a digital version of the original board game (third edition, for those keeping score at home), and it’s looking every bit the part. EA managed two titles in the early 1990s when it had the license, but after taking it over THQ managed zero in the decades that followed.
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Despite its popularity, Space Hulk-originally a board game, set in the Warhammer 40K universe-has gotten precious little attention from game developers.